Q1 under wraps
Three months of full time game dev complete. At this point, some indie developers might have a game to show. Not I! Month 1: Draw something to the screen. Slip & stumble over Rust Month 2: Draw a bit more. Light things up. Simple asset pipeline Month 3: Multithreading, networking, databases and architecture. Rust is 50% less scary Most of the technical pieces I needed to confront are understood. Nothing compels me away from continuing to pursue this game. Rust is not as mature as I'd like, at least community libraries. Documentation is sub-par and my overall development speed is still 20% that of C#/Typescript. Realistically speaking, the best I could hope for was being at a place where things are moving forward. I'm happy with where things reside. Architecture is becoming more important to figure out. In Rust, it's common to have multiple "crates" - aka projects, in separate folders within a single github repo....