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Showing posts from October, 2021

Ducks

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  Orderly Duck My ducks are beginning to establish row formation.   Business bank account is approved Website has a non-default favicon Website code lives in github and has deployment automation using hooks! Blog has a link to website.  Website should probably have a link to blog... Tax guy assured me the LLC is above board.  No immediate filings needed Beyond the necessary ducks, I've played with shaders using the Godot game engine.   Godot shader drawing tiles I've never written a shader before but my game will have tiles.  Tiles at scale can be expensive.  The dude that developed rimworld had a nice approach; Don't bother with built-in game objects and just draw stuff yourself.  This frees you from relying on all the game engine bloat and opinionated implementation.  I'm not married to Godot at all.  It can run C# using mono, similar to Unity and it's free.  Pure HTML5 seems attractive though getting the Web RTC protocol (AKA. UDP) to run over Steam relay servers

New to this

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This is blog numero uno for me.  A new challenger appears; theming.  I foresee XHTML knowledge gains in the future.  For posterity's sake, this is the current hairball

hi

Obligatory hello world